AI Insights · Timothy · October 2022
Top 5 Apple Arcade Games in the US: Q3 2022 Performance
Discover the performance trends of the top 5 Apple Arcade games in the US for Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Apple Arcade games in the United States have shown varying performance trends across weekly downloads, revenue, and active users. Here’s a breakdown of each game’s metrics sourced from Sensor Tower:
Bloons TD 6 from Ninja Kiwi saw a notable fluctuation in its weekly revenue, peaking at approximately $201K in early August and then gradually declining to about $160K by the end of September. Downloads started strong with over 25K in early July but dropped to around 11K by the end of the quarter. Active users remained relatively stable, maintaining a range between 200K and 230K throughout the quarter.
Chess - Play & Learn by Chess.com exhibited consistent weekly revenue, hovering around $170K to $193K. Weekly downloads showed a positive trend, increasing from 67K at the start of the quarter to 82K by the end. Active users consistently grew from 1.4M to 1.65M, indicating a strong and steady engagement.
Crayola Create and Play from Crayola had stable revenue figures, averaging around $40K to $45K per week. Downloads peaked at approximately 21K in early September, ending the quarter around 17K. Active users saw a gradual increase, starting at 22K and reaching close to 27K by the end of September.
Solitaire by MobilityWare maintained a steady revenue stream, with figures ranging between $15K and $20K per week. Downloads were robust, starting at about 64K and hitting a high of 71K early in July before stabilizing around 53K by the end of September. Active users fluctuated significantly, peaking at over 4.5M in early August and then dropping to approximately 3.7M by the end of the quarter.
Asphalt 8: Airborne from Gameloft experienced a downward trend in revenue, starting at $25K and falling to about $15K by the end of September. Downloads remained relatively stable, averaging around 34K to 38K per week. Active users mostly hovered around 88K to 94K, with a slight decrease towards the end of the quarter.
For more detailed insights and analytics on mobile app performance, visit Sensor Tower.